Yet more progress

Its been a couple of weeks since the last update on the progress of “Forged In Darkness” and I’m happy to say that there’s been a fair bit.
The menu system has been revamped, and now looks rather creepy. The sounds in the game/menu have been improved, as well as entirely new atmospheric sounds being added. All this is helping to build up that really creepy atmosphere that we’re aiming for.
With regards to the gameplay, the warehouse is taking shape, I wont reveal too much of how its looking, but its certainly getting there. Lots more to add yet though. The enemies are now a lot more deadly, and number a lot more than the previous tests enemy.
Several fixes and tweaks have been made to the engine to allow for more control over how the objects render. Also some post processing effects are currently being worked on, but its unclear as to enter these will be added before the game has to be submitted, but will be added afterwards no doubt.

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