This project was part of my University coursework in a second year module (Real Time 3D). I worked in a group with Tom Beattie and Scott Docherty.
This project was programmed in C++ and used OpenGL, GLTools and Bass libraries. Here is a demo of the game:
Graphics – Tom Beattie
Sound – Barney Randall and Freesound.org
Coding – Scott Docherty, Tom Beattie & Barney Randall